Shia Surprise! 10 minuets after being reduced to 0 hit points, Shia returns to life and regains 45 (10d8) hit points. Shia cannot use this ability if his head is removed or his body is completely destroyed.
Multiattack. Shia makes three attacks, one Sharpening an Axe, one Brandishing a Knife, and one Actual Cannibal Attack.
Sharpening an Axe. Melee Weapon Attack: +8 to hit, reach 5 ft, one target, Hit: 16 (2d8+6) slashing damage
Brandishing a Knife: Melee or Ranged Weapon Attack: +8 to hit, reach 5ft, or range 20/60ft, one target. Hit: 9 (2d4+3) piercing damage.
Actual Cannibal: Shia attempts to take a bit out of his prey. Melee attack: +8 to hit, reach 5ft, one target. Hit: 13 (3d4+4) Necrotic damage. Shia regains hit points equal to half of this damage.
Death in His Eyes (Recharge 5-6). Shia stares down his prey, paralyzing them With fear. One creature within 30 ft. that can see Shia must make a DC 16 wisdom saving throw or be paralyzed for one minute. A paralyzed creature reattempts their save at the end of each of its turns.
He Gets Down on All Fours: As a bonus action, Shia drops to all fours and breaks into a sprint. Until the start of his next turn his movement speed is increased to 60ft, but he cannot use his “Sharpening an Axe” or “Brandishing a Knife” attacks.
Normal Tuesday Night. Shia can impose disadvantage on one attack against him.
Legendary Fight. While in combat with only one creature, Actual Cannibal Shia Labeouf has advantage on attacks if it is dark or dimly lit. He can make one melee or ranged attack as per his normal attack options once as a reaction at the end of another creature's turn.
Shia has 3 legendary actions. He can take a legendary action at the end of another creatures turn.
Attack (Costs 1 Actions). Shia makes one Sharpening an Axe, Brandishing a Knife, or Actual Cannibal Attack.
Cannibal Rage. If Actual Cannibal Shia Labeouf is reduced to half oh his total hit points he enters a barbaric rage. While raging, Shia gains the following benefits:
- He has advantage on Strength checks and Strength saving throws.
- When he makes a melee weapon attack using Strength, he gains a +2 bonus to the damage roll.
- Shia gains resistance to Bludgeoning and Slashing damage from magic or non magical attacks.
- Shia's speed is doubled for the duration.
Shia's rage lasts until his hit points are at least 1 greater than half his total, or if he is knocked unconscious or if his turn ends and he hasn’t attacked a hostile creature since his last turn or taken damage since then. If his rage ends due to him not attacking a creature he flees into the woods retreating to his lair.
Description
Songs tell of a creature that lives deep in the dark woods, spending its nights “killing for sport” and “eating all the bodies”.
Even death itself holds no fear for the Actual Cannibal Shia LaBeouf, as he is famed for his ability to shrug off wounds that would leave a mortal mad dead and resume his attack only minuets later.
”You’re walking in the woods, there’s no one around, and your out of sending spells, out of the corner of your eye, you spot him, Shia LaBeouf”
-Robert of Cantor, Bard of Legend
Lair and Lair Actions
Actual Cannibal Shia Labeouf lives in a cabin in the woods. The woods surrounding is cabin always resemble a North American pine forest.
Lair Actions
On initiative count 20 (losing initiative ties), Shia Labeouf takes a lair action to cause one of the following effects; Shia Labeouf can’t use the same effect two rounds in a row:
- Your Leg, ah, It’s Caught In a Bear Trap! Shia forces a creature to make a DC 15 Dexterity saving throw the next time they move. On a failure, the creature is caught in a bear trap and takes 1d4 piercing damage. The creature is grappled until a creature uses its action to make a DC 15 Strength check to free the creature. Each failed check deals 1 piercing damage to the trapped creature.
- Cannibal Regeneration. Shia Labeouf regains 8 (1d8 + 3) hit points at the beginning of his turn, each round he is in his lair.
Regional Effects
The region containing a legendary cannibal’s lair is warped by their presence, which creates one or more of the following effects:
- The lighting is never higher than dim.
- There is no wildlife.
If the actual cannibal dies, these effects fade over the course of 1d10 days.
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