Medium Undead, Typically Chaotic Neutral
Armor Class 14
Hit Points 104 (16d8 + 32)
Speed 50 ft., Fly 50 ft.
STR
16 (+3)
DEX
19 (+4)
CON
14 (+2)
INT
10 (+0)
WIS
15 (+2)
CHA
11 (+0)
Skills Perception +8, Stealth +10
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 18
Languages Understands Common but doesn't speak it
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Invisibility. The hunter is invisible.

Faultless Tracker. The hunter is given a quarry by its summoner. The hunter knows the direction and distance to its quarry as long as the two of them are on the same plane of existence. The hunter also knows the location of its summoner.

Actions

Multiattack. The hunter makes two maul attacks.

Maul. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

Description

Sometimes, a tribe who worships their ancestors like gods will appear, and sometimes again this tribe will be threatened by an individual or small group. When threatened, the tribe perform a ritual to being one of their ancestors back into the world in the form of a powerful semi corporeal being that is completely invisible. During the ritual, the chieftain of the tribe tells this ancestor to kill the enemy of the tribe, and an ancestral Hunter is born.

 

Look down to see what I reflavoured

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Invisible stalker lesgoooo

 

Habitat: Urban

NitroDerp76

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