Small Fiend, Chaotic Neutral
Armor Class 11 Natural armour
Hit Points 13 (2d8 + 4)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Darkvision 60ft., Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Daemonic Invulnerability. When the Blue Horror is successfully hit by a melee weapon attack, roll a d10. If the result on the d10 is greater than the amount of damage dealt, the Blue Horror takes no damage.

Daemonic Terror. When a non-friendly creature moves within 5ft. of the Blue Horror, they must succeed a DC8 wisdom saving throw or be frightened of the Blue Horror for one minute. The frightened creature can repeat the saving throw on their turn.

Capering Horror. A Blue Horror cannot have its ability scores changed in any way.

Split. When a Blue Horror is slain, 2 Brimstone Horrors appear in a flash of fire within 10ft. of where the Blue Horror was slain.

Magical Weapons. The Blue Horror's attacks are considered magical.

Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 6 (1d8 + 2) slashing damage. 

Coruscating Flames. RangedWeapon Attack: +3 to hit, range 50/70 ft., 1 target. Hit: 4 (1d8) fire damage.

Description

A small, blue daemon of Tzeentch.

TheLakeGuardian

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