Daemonic Invulnerability. When the Blue Horror is successfully hit by a melee weapon attack, roll a d10. If the result on the d10 is greater than the amount of damage dealt, the Blue Horror takes no damage.
Daemonic Terror. When a non-friendly creature moves within 5ft. of the Blue Horror, they must succeed a DC8 wisdom saving throw or be frightened of the Blue Horror for one minute. The frightened creature can repeat the saving throw on their turn.
Capering Horror. A Blue Horror cannot have its ability scores changed in any way.
Split. When a Blue Horror is slain, 2 Brimstone Horrors appear in a flash of fire within 10ft. of where the Blue Horror was slain.
Magical Weapons. The Blue Horror's attacks are considered magical.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 6 (1d8 + 2) slashing damage.
Coruscating Flames. RangedWeapon Attack: +3 to hit, range 50/70 ft., 1 target. Hit: 4 (1d8) fire damage.
Description
A small, blue daemon of Tzeentch.
Comments