Medium Monstrosity (Wizard), Typically Lawful Evil
Armor Class 18 (natural armor)
Hit Points 79 (12d8 + 25)
Speed 35 ft.
STR
14 (+2)
DEX
15 (+2)
CON
17 (+3)
INT
17 (+3)
WIS
12 (+1)
CHA
18 (+4)
Saving Throws INT +6, WIS +4, CHA +7
Skills Perception +3
Condition Immunities Charmed
Senses Truesight 60 ft., Passive Perception 15
Languages Common, Draconic
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Aura of Command. The draconian radiates a commanding presence in a 30-foot-radius sphere centered on itself. A draconian in the aura that can see or hear the Zorak can’t be charmed and has advantage on saving throws made to avoid or end the frightened condition on itself.

Death Throes. When the draconian is reduced to 0 hit points, its magical essence lashes out as a shockwave, all creatures within 30 feet of it will be puched 10 feet back in a line from the Zorak. Each creature must make a DC 18 Dexterity saving throw. On a failed save, the creature takes 11 (2d10) force damage and falls prone. On a successful save, the creature takes half as much damage and will not fall prone.

Actions

Multiattack. The draconian makes three Rend or Gravity Ray attacks.

Rend. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d12 + 4) slashing damage.

Gravity Ray. Ranged Spell Attack: +6 to hit, range 30 ft., one target. Hit: 8 (1d10 + 3) force damage. And pulls the target back 10 ft.

Gravity Crush (Recharge 5–6). the draconian casts a 20-foot circle of crushing gravity. Each creature in that area must make a DC 16 Constitution saving throw. On a failed save, the creature takes 28 (8d6) force damage and and will have a movement speed of 0 until the draconians next turn. On a successful save, the creature takes half as much damage, and will have a halved movement speed until the draconians next turn.

Teleport. Three times per day the draconian can teleport up to 120 ft. to an unoccupied space he can see

Spellcasting. The draconian casts one of the following spells, requiring no material components and using INT as the spellcasting ability (spell save DC 16):

At will: sapping sting at 11th level, magnify gravity

2/day each: dimension door, pulse wave, sending

1/day: gravity sinkhole

Description

Created from the power of thakisis herself, a secret part of the draconian family, their entire being thrumming with eldritch power. Zoraks are masterminds and strategists that serve as special units in the Dragon Armies. They often lead contingents of less powerful draconians. When slain, Zorak draconians unleash their inherent magic in a deadly shockwave.


Draconians

Draconians are bipedal monsters born from metallic dragon eggs that have been corrupted by a combination of warped alchemy and the Dragon Queen’s foul magic. The Dragon Armies closely guard the secret of the draconians’ creation, allowing Krynn’s metallic dragons to continue to think their eggs are being held hostage so they don’t oppose the Dragon Queen’s conquests.

Yannouli09

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