Large Humanoid
Armor Class 24
Hit Points 80 (1d4)
Speed
STR
20 (+5)
DEX
20 (+5)
CON
20 (+5)
INT
20 (+5)
WIS
20 (+5)
CHA
20 (+5)
Senses Passive Perception 20
Languages --
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

know no fear- cant be intimidated
DEATH TO ALL TRAITORS- gain advantage against chaos marines for thier first attack.
Healing factor- revive 1d8 wounds every turn

Actions

Stalker bolter- roll d4 for shots. they deal d8 +8 damage

astartes combat knife-d12 slashing damage

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

take cover-upon being dealt damage any ally around Amadeus gains advantage on dexterity checks.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Gravytrain202

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