know no fear- cant be intimidated
DEATH TO ALL TRAITORS- gain advantage against chaos marines for thier first attack.
Healing factor- revive 1d8 wounds every turn
Stalker bolter- roll d4 for shots. they deal d8 +8 damage
astartes combat knife-d12 slashing damage
Enter the description for how bonus actions work for your monster here.
take cover-upon being dealt damage any ally around Amadeus gains advantage on dexterity checks.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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