Fire Form. The sprit can move through a space as narrow as 1 inch wide without squeezing. A Creature that touches the Sprite or hits it with a melee attack while within 5 feet of it takes 1 fire damage. In addition, if the sprite enters a creatures space it takes 1 fire damage each turn.
Limited Telepathy. The Sprite can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language,
illumination. The Sprite sheds bright light in a 30 foot radius and dim light in an additional 30 feet.
Touch. Melee Weapon Attack: +2 to hit, reach 5 feet 1d4 damage
Fire Breath. (once per longrest) The Sprite exhales a 15 foot once of fire. Each creature in that area must make a DC11 Dexterity saving throw, taking 2D6 fire Damage on a failed save, or half as much damage on a successful one
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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