Counterspell. The counterspell can cast counterspell innately with annoying as its spellcasting ability (spell save DC 30, plus 30 to hit with spell attacks). It uses this to counterspell anything that could damage it through its counterspell reaction.
Counterspell. The counterspell cats counterspell through it's counterspell ability.
Conuterspell. Casts counterspell through its counterspell ability.
Counterspell. Casts counterspell through it's counterspell ability in response to being effected by a spell. It can do this an infinite amount of times during a round.
It can cast counterspell.
Counterspell (Costs counterspell Actions). It casts counterspell through it's counterspell ability.
After being hit by anything it gains mythic actions and automatically begins casting counterspell on every creature's turn.
Counterspell (Costs 0 Actions). It casts counterspell through it's counterspell ability.
Description
Counterspell.
Lair and Lair Actions
Counterspell
Lair Actions
On initiative count counterspell (losing initiative ties), the counterspell takes a lair action to cause one of the following effects; the counterspell can use the same effect two rounds in a row:
- Causes all creatures who cannot cast spells or have proficiency in any martial weapons to drop to 0 hit points and die.
- It casts counterspell through it's counterspell ability.
Regional Effects
The region containing a legendary counterspell’s lair is annoying, which creates one or more of the following effects:
- All spells cast within a 500 ft. radius of the counterspells lair are effected by counterspell.
- All spellcasters in the region are depressed.
If the counterspell dies, these effects don't go away. Screw you.
-
View User Profile
-
Send Message
Posted Mar 11, 2024To clarify, it can cast counterspell at any spell slot level it desires (typically 9th). For the regional effect the counterspell is cast at 9th level.