Large Monstrosity, Unaligned
Armor Class 18 (natural armor)
Hit Points 80 (10d12 + 20)
Speed 30 ft., Swim 50 ft.
STR
20 (+5)
DEX
13 (+1)
CON
15 (+2)
INT
8 (-1)
WIS
8 (-1)
CHA
7 (-2)
Skills Athletics +8, Stealth +5
Senses Passive Perception 9
Languages Common, Draconic --
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Hold Breath. The crocodile can hold its breath for 30 minutes.

Walk Upright. The Were-crocodile walks upright on its hind legs.

Actions

Multiattack. The crocodile makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.

Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. hit: 14 (3d6+5)

 

Legendary Actions

As a legendary creature the Were-crocodile can Use its  tail swipe  as a reaction to knock a target prone.

Tail Swipe. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Upon a successful hit, the target must succeed on a DC15 acrobatics or be knocked prone.

Monster Tags: Misc Creaturemonstrosity

Habitat: Swamp

AlwinGreenleaf

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