Medium Fey (Archfey, Wizard), Neutral Evil
Armor Class 16 Elven Chain
Hit Points 77 (15d6 + 1)
Speed 30 ft., Fly 30 ft. Broom of Flying
STR
8 (-1)
DEX
13 (+1)
CON
10 (+0)
INT
21 (+5)
WIS
18 (+4)
CHA
14 (+2)
Saving Throws CON +5, INT +10, WIS +9
Skills Arcana +10, Deception +12, History +10, Perception +9, Persuasion +7
Damage Vulnerabilities Psychic, Radiant
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened
Senses Truesight, Passive Perception 17
Languages Sylvan, Elvish, Undercommon
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Divine Potent: When Aurelia finishes a long rest, she rolls three d20s and you record the numbers rolled. She can replace any attack roll, saving throw, or ability check made by her or a creature that she can see with one of these foretelling rolls. Each foretelling roll can be used only once. When you finish a long rest, you lose any unused foretelling rolls.

Magical Resistance: Aurelia has advantage on saving throws against spells and other magical effects. 

Hung-over: If Aurelia does not have her daily potion of Elon Trance she has disadvantage on all ability checks, attack rolls and saving throws. 

Spellcasting. The Aurelia is a 15-level wizard. Her spellcasting ability is Intelligent (spell save DC 18, +10 to hit with spell attacks). Aurelia has the following Wizard spells prepared:
Cantrips (at will): Chill Touch, Infestation, Message, Poison Spray, Ray of Frost
Additional Spells to cast at Will: Detect Magic, Levitate, Misty Step
1st level (4 slots): Shiel, Sleep
2nd level (3 slots): Detect Thoughts, Blindness/Deafness
3rd level (3 slots): Counterspell, Dispel Magic, Feign Death, Life Transference, Summon Fey, Tongues
4th level (3 slots): Confusion, Otiluke's Resilient Sphere, Sickening Radiance
5th level (2 slots): Far Step, Modify Memory, Synaptic Static
6th level (1 slots): Eyebite
7th level (1 slots): Etherrealness, Magnificent Mansion
8th level (2 slots): Control Weather, Power Word Stun

Ritual Casting: Aurelia can cast the following Spells as a ritual. It takes her 10 min to conduct a ritual: 
Comprehend Languages, Detect Magic, Identify, Feign Death

Actions

Cast a Spell. Aureil can cast Spells that she prepared. 

Action Melee Attack. Melee Weapon Attack: +10 to hit, reach 10 ft., 1 target. Hit: 13 (3d8) necrotic damage. (Chill Touch: On a hit the target can't regain hit points until the start of your next turn)

Action Ranged Attack. Ranged Spell Attack: +10 to hit, range 120 ft., 1 target. Hit: 13 (3d8) cold damage. (Ray of Frost: On a hit the target's speed is reduced by 10 ft until the start of your next turn)

Bonus Actions

Misty Step (at will): Aurelia teleports to an unoccupied place within 30 ft. of her, that she can see. 

Reactions

Counterspell: You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect. 

Evasive Fey Step: After taking Damage, Aurelia can use her reaction to cast the Misty Step Spell using a spell slot. 

Opportunity Attack: When a creature willingly leaves Aurelia's Range, she can use her reaction to cast the Chill Touch cantrip (+10 to hit. Hit: 3d8 necrotic damage)

Description

Aurelia from the Unseelie Court, the fey princess of the dawn and mist and queen of the hags. Husband to Slanesh and Mother to Morphenia. She resides in the golden gardens of Slanesh. Her Domain is the morning after and thus since she arrived in the Golden Gardens 5000 years ago, she has been hung over, constantly experiencing nausea and headaches. 

Monster Tags: fey

loserlol_dnd

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