Drop Seed: Whenever the tree is struck by an attack it drops a seed that explodes. All characters within 10ft of where the seed exploded must succeed a DC 13 dex save or take 1d6 piercing and 1d6 poison damage as they're hit with shrapnel from the exploding seed.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
These trees grow in small groves and stand tall. Their leaves and barks poison the surrounding area. Even standing underneath them to shelter from the rain requires a DC 13 con save or you take 1d6 poison damage as the falling rain causes the poison coating the leaves to drip down onto you.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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