Large Plant
Armor Class 15 Natural Armor
Hit Points 30 (4d10 + 10)
Speed
STR
1 (-5)
DEX
1 (-5)
CON
20 (+5)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Senses Passive Perception 1
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Reactions

Drop Seed: Whenever the tree is struck by an attack it drops a seed that explodes. All characters within 10ft of where the seed exploded must succeed a DC 13 dex save or take 1d6 piercing and 1d6 poison damage as they're hit with shrapnel from the exploding seed.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

These trees grow in small groves and stand tall. Their leaves and barks poison the surrounding area. Even standing underneath them to shelter from the rain requires a DC 13 con save or you take 1d6 poison damage as the falling rain causes the poison coating the leaves to drip down onto you.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestHillMountainSwamp

Batt_Da_Psycho

Comments

Posts Quoted:
Reply
Clear All Quotes