Small Fiend (Demon, Shapechanger), Any Alignment
Armor Class 13 none
Hit Points 30 (6d6 + 9)
Speed 30 ft., Fly 30 ft.
STR
8 (-1)
DEX
17 (+3)
CON
13 (+1)
INT
15 (+2)
WIS
12 (+1)
CHA
16 (+3)
Skills Deception +3, Insight +1, Persuasion +4, Stealth +5
Damage Resistances Cold, Fire, Lightning, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft., Passive Perception 11
Languages Abyssal, Common, Infernal, Telepathy 120 ft.
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Shapechanger. As an action the affection can polymorph into a small humanoid, or back into its true form. Without wings, the fiend loses its flying speed. Other than its speed its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Telepathic Bond. The affection has a telepathic bond with you and any creature that is charmed by itself or you. The telepathic reach is doubled for charmed creatures.

Actions

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + your Proficiency Bonus) bludgeoning damage.

Charm (1/Long Rest). One creature of the affection's choice within 20 feet of it must succeed on a Wisdom saving throw versus your spell save DC or be charmed for 1 minute. The target can repeat the saving throw if it takes damage, with disadvantage if the affection is within line of sight, ending the effect on itself on a success.

Draining Touch. As an action the affection can touch a charmed or willing creature. The target must make a constitution save versus your spell save DC taking 9 (2d8) psychic damage on a failure. charmed creatures have disadvantage on this save. If the target fails by 5 or more they are unable to heal until the end of their next turn.

Monster Tags: DemonShapechanger

C4boi

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