Armor Class
12
Natural armour
Hit Points
5
(2d10 + 1)
Speed
40 ft., Swim 40 ft.
STR
14
(+2)
DEX
14
(+2)
CON
12
(+1)
INT
6
(-2)
WIS
12
(+1)
CHA
7
(-2)
Skills
Perception +3
Senses
Passive Perception 13
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Smell. The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Description
A kăk-whăn’-û-ghăt kǐg-û-lu’-nǐk is a killer whale (akh’-lut) that can shapeshift at will into a wolf (kǐg-û-lu’-nǐk) to hunt on land.
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