Fix. If Basteln is reduced to 0 hit points, roll a constitution saving throw with a DC of 18 if he succeeds he regains 10 hit points.
Multiattack. Basteln makes three attacks: One with its wrench, one with its staff, and one with is ram.
Staff. Melee weapon attack: +5 to hit, reach 10ft., one target. Hit: 16 (2d12+3) bludgeoning damage.
Wrench. Ranged weapon attack: +8 to hit, reach 60ft., one target. Hit: 11 (3d4+3) bludgeoning damage.
Ram. Melee weapon attack: +8 to hit, reach 5ft., one target. Hit: 14 (3d6+3) bludgeoning damage, and the target must succeed on a DC 14 strength saving throw or be knocked prone for 1 round.
Basteln can take 4 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creatures turn.
Hamster Throw. Ranged weapon attack. Reach 35ft., one target. The target must make a strength saving throw with a DC of 12, or the target must take hit: 20 (3d10+3) fire damage, on a successful save the hamster hits Basteln.
Gloat. 2/action Basteln mocks the enemies and Basteln's next 3 attacks are with advantage and add an extra 1d8 to the roll.
Description
Basteln is a 2,1 kobold in massive armor painted like gold, the armor has a red cape and Basteln wears a fake crown. Basteln in his mech is immune from all damage except physic, and explosives and is resistant to bludgeoning but not immune. He throws hamsters with a hanging water with dynamite inside strapped them. Hitting the hamsters back at him is the best strategy without physic damage or bombs.
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