Regeneration. The wood woad regains 20 hit points at the start of its turn if it is in contact with the ground. If the wood woad takes cold damage, this trait doesn’t function at the start of the wood woad’s next turn. The wood woad dies only if it starts its turn with 0 hit points and doesn’t regenerate.
Immovable. The wood woad can't move itself but also cannot be moved, instead it can grow 30ft in any direction. For ever 30ft it moves, its AC decreases by 1. It automatically fails DEX saves if targeted at the base of the wood woad.
Multiattack. The wood woad makes one Root Thrash attack and two Club attacks.
Club. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (4d4 + 6) force damage.
Root Thrash. The wood woad roots reach up from the ground and attack. Melee Weapon Attack: +8 to hit, reach 30 ft., one target. Hit: 9 (3d6 + 8) bludgeoning damage.
Description
Only one of these wood woad's exist, its roots buried within the Lake of Purity, now known as the Purity's Corruption now that its been corrupted by the Cancerlands. This corrupted wood woad is locked in its position, only able to move through a painful growth of the wood woad's center mass. It's goal before it was corrupted was to guide those who wished to clean themselves of sin to the lake, and protect the lake from those who wished to find it for evil reasons. Once corrupted, it still retains its goals, by gibbering the lakes rules in sylvan, but stops anyone from entering the corrupted lake with extreme violence.
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