Instability. When the animatronic dies, roll 1d20. On a roll of 1-5, it explodes, dealing 7 (2d6) lightning damage to all creatures within 20 feet of it.
Animatronic Fortitude. When the animatronic would be reduced to 0 hit points, it can make a Constitution saving throw, falling to 1 hit point instead on a successful save. The DC is 10, or half the damage it incurred (rounded down), whichever is higher. If the damage is incurred from a critical hit or melee attack, the animatronic automatically fails its saving throw.
False Appearance. While the animatronic isn’t moving, it is indistinguishable from a cactus.
Sharp. Any creature that starts its turn within 5 feet of the animatronic takes 1 piercing damage.
Needle. Melee Weapon Attack: -1 to hit, reach 5 ft., one creature. Hit: 1 piercing damage.
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