Small Construct, Chaotic Neutral
Armor Class 7
Hit Points 3 (1d6)
Speed 5 ft.
STR
4 (-3)
DEX
5 (-3)
CON
10 (+0)
INT
7 (-2)
WIS
6 (-2)
CHA
4 (-3)
Damage Immunities Poison
Condition Immunities Poisoned, Unconscious
Senses Passive Perception 8
Languages Common, Deep Speech, Gith
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Instability. When the animatronic dies, roll 1d20. On a roll of 1-5, it explodes, dealing 7 (2d6) lightning damage to all creatures within 20 feet of it.

Animatronic Fortitude. When the animatronic would be reduced to 0 hit points, it can make a Constitution saving throw, falling to 1 hit point instead on a successful save. The DC is 10, or half the damage it incurred (rounded down), whichever is higher. If the damage is incurred from a critical hit or melee attack, the animatronic automatically fails its saving throw.

False Appearance. While the animatronic isn’t moving, it is indistinguishable from a cactus.

Sharp. Any creature that starts its turn within 5 feet of the animatronic takes 1 piercing damage.

Actions

Needle. Melee Weapon Attack: -1 to hit, reach 5 ft., one creature. Hit: 1 piercing damage.

twinkast

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