Large Construct, Chaotic Neutral
Armor Class 8
Hit Points 90 (12d10 + 25)
Speed 0 ft.
STR
13 (+1)
DEX
6 (-2)
CON
15 (+2)
INT
16 (+3)
WIS
12 (+1)
CHA
10 (+0)
Skills Deception +2, Perception +5
Damage Immunities Poison
Condition Immunities Poisoned, Unconscious
Senses Passive Perception 15
Languages Common, Deep Speech, Gith
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Instability. When the animatronic dies, they explode, explodes, dealing 10 (3d6) lightning damage to all creatures within 20 feet of it.

Animatronic Fortitude. When Beholder would be reduced to 0 hit points, they can make a Constitution saving throw, falling to 1 hit point instead on a successful save. The DC is 10, or half the damage they incurred (rounded down), whichever is higher. If the damage is incurred from a critical hit or melee attack, Beholder automatically fails their saving throw.

Defeated Beholder Token. Any creature that hits Beholder with an attack gains an I Defeated Beholder token. 

Actions

Multiattack. Beholder chooses two different actions to take on their turn. They can’t use the same action two turns in a row.

Antimagic Beam. Ranged Spell Attack: +5 to hit, range 120 ft., one creature. Hit: Any spells and other magical effects affecting the target end, any magical items worn, carried, or attuned to the target cease to function, and the target can’t cast spells or use magical effects. The antimagic effects end at the end of Beholder’s next turn.

Cactus Beams. Beholder targets up to four empty spaces within 120 feet of it that it can see. A cactus animatronic sprouts up from each targeted space.

Disintegration Beam. Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 36 (8d8) force damage. A creature reduced to 0 hit points by this beam dies instantly, reduced to a fine gray powder.

Flash Beam. Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 18 (4d8) radiant damage, and the target is blinded until the end of Beholder’s next turn.

Gravity Pulse. All creatures within 300 feet of Beholder must succeed on a DC 13 Strength saving throw or be pulled up to 180 feet closer to Beholder. If this would pull a creature within 30 feet of Beholder, the target’s speed is reduced to 0 feet until the end of Beholder’s next turn.

 

 

twinkast

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