Legendary Resistance (3/ day). If the Archfey fails a saving throw, it can choose to succeed instead.
Magic Resistance. The Archfey has advantage on saving throws against spells and other magical effects.
Spellcasting. The Archfey is a 4-level spellcaster. Its spellcasting ability is charisma (spell save DC17 , +9 to hit with spell attacks). The Archfey has following Sorcerer & Wizard spells prepared:
Cantrips (at will): Chill Touch, Fire Bolt, Mending, Mage Hand, True Strike.
1st level (4 slots): Magic Missile, Shield, Chaos Bolt.
2nd level (4 slots): Shatter, Misty Step, Magic weapon.
3rd level (2 slots): Fire Ball, Blink, Call Lightning, Counterspell.
Quaterstaff. +5 to hit, 5 ft., 1 Target. Hit: 9 (2d6+2) Bludgeoning damage.
This creature can use two legendary actoins in one turn order.
Cantrip. The Archfey casts a cantrip.
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