Medium Fey (Archfey), Any Alignment
Armor Class 15 Natural
Hit Points 60 (7d8 + 28)
Speed 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
18 (+4)
INT
11 (+0)
WIS
10 (+0)
CHA
22 (+6)
Saving Throws DEX +5, CHA +9
Damage Immunities Necrotic
Senses Passive Perception 11
Languages Common, Abbysal, Primordial
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Legendary Resistance (3/ day). If the Archfey fails a saving throw, it can choose to succeed instead.

Magic Resistance. The Archfey has advantage on saving throws against spells and other magical effects.

Spellcasting. The Archfey is a 4-level spellcaster. Its spellcasting ability is charisma (spell save DC17 , +9 to hit with spell attacks). The Archfey has following Sorcerer & Wizard spells prepared:

Cantrips (at will): Chill Touch, Fire Bolt, Mending, Mage Hand, True Strike.
1st level (4 slots): Magic Missile, Shield, Chaos Bolt.
2nd level (4 slots): Shatter, Misty Step, Magic weapon.
3rd level (2 slots): Fire Ball, Blink, Call Lightning, Counterspell.

Actions

Quaterstaff. +5 to hit, 5 ft., 1 Target. Hit: 9 (2d6+2)  Bludgeoning damage.

Legendary Actions

This creature can use two legendary actoins in one turn order.

Cantrip. The Archfey casts a cantrip.

Loginisbest

Comments

Posts Quoted:
Reply
Clear All Quotes