Armor Class
16
Hit Points
90
(12d8 + 36)
Speed
STR
14
(+2)
DEX
18
(+4)
CON
16
(+3)
INT
10
(+0)
WIS
12
(+1)
CHA
14
(+2)
Saving Throws
DEX +6, CON +5
Senses
Passive Perception 14
Languages
--
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Acrobatic Fighter: Bellamy can use a bonus action to disengage or Dash.
Spring Hopper: Bellamy can use his spring-loaded boots to jump up to 30 feet horizontally or 15 feet vertically without needing to make a check.
Actions
Multiattack: Bellamy makes two attacks: one with his spring-loaded boots and one with his dagger.
Spring-Loaded Boots: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage.
Dagger: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 5) piercing damage.
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