Medium Humanoid (Ranger), Chaotic Good
Armor Class 18 Studded Leather
Hit Points 130 (14d10 + 42)
Speed 40 ft., Climb 40 ft., Swim 40 ft.
STR
8 (-1)
DEX
20 (+5)
CON
16 (+3)
INT
14 (+2)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws STR +3, DEX +9
Skills Athletics +4, Insight +8, Nature +6, Perception +8, Stealth +15, Survival +8
Senses Darkvision 60ft, Passive Perception 18
Languages Common, Elvish, Halfling, Primordial, Sylvan
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Primal Awareness. Ailwin can cast the following spells once without using a spell slot 

1st level: Speak with Animals 

2nd level: Beast Sense

3rd level: Speak with plants 

4th: Locate Creature 

Spellcasting. Ailwin is a 12-level spellcaster. His spellcasting ability is wisdom (spell save DC 16, +8 to hit with spell attacks). Ailwin has following Ranger spells prepared:
1st level (4 slots): Cure Wounds, Ensnaring strike, Hunter's Mark

2nd level (3 slots): Spike Growth

3rd level (3 slots): Conjure Barrage, Flame Arrows, Lightning Arrow

4th level (1 slot): Guardian of Nature

Favoured Foe (5 uses)

When Ailwin hits a creature with an attack roll, he can mark the target as his favoured enemy for 1 minute or until he loses his concentration 

The first time on each of his turns that he hits a favoured enemy and deal damage to it, including when he marks it, he can increase that damage by 1d8

Colossus Slayer 

Once per turn, when Ailwin hits a creature with a weapon attack, the creature takes an extra 1d8 if it's below it's HP maximum. 

Multiattack defense

When a creature hits Ailwin with an attack, he gains a +4 bonus to AC against all subsequent attack made by that creature for the rest of the turn.

 

Actions

Multiattack. Ailwin makes two rapier or two Dryad's Gift attacks. 

Rapier. Melee Weapon Attack: +11 to hit, reach 5 ft., One target. Hit: 12 (1d8 + 6) Piercing damage. 

Dryad's Gift. Ranged Weapon Attack: +11 to hit, range 150/600 ft., One target. Hit: 11 (1d8 + 5) Piercing damage.

Deft Explorer: Tireless (5 charges)

As an action Ailwin can give himself 1d8+3 temporary hit points 

Bonus Actions

Two-Weapon Fighting 

Rapier. Melee Weapon Attack: +11 to hit, reach 5 ft., One target. Hit: 12 (1d8 + 6) Piercing damage. 

Nature's Veil (5 charges)

As a bonus action, Ailwin can magically become invisible, along with any equipment he is wearing or carrying, until the start of his next turn. 

Vanish

Ailwin can us the hide action as a bonus action on his turn. Also, he cant be tracked by nonmagical means, unless you choose to leave a trail.

Monster Tags: elf

Habitat: Forest

AspenTheSatyr

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