Large Monstrosity, Typically Neutral Good
Armor Class 14 (natural armor)
Hit Points 76 (7d10 + 27)
Speed 40 ft.
STR
20 (+5)
DEX
12 (+1)
CON
17 (+3)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +3
Senses Darkvision 60 ft., Passive Perception 13
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Keen Sight and Smell. The owlbear has advantage on Wisdom (Perception) checks that rely on sight or smell.

Actions

Multiattack. The owlbear makes two attacks: one with its beak and one with its claws.

Beak. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 10 (1d10 + 5) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Stunning Gaze. When a creature starts its turn within 30 feet of the Care Owlbear and is able to see the Care Owlbear's chest, the Care owlbear can magically force it to make a DC 15 Charisma saving throw, unless the Care Owlbear is Incapacitated. On a failed saving throw, the creature is Stunned until the start of its next turn.

Description

A monstrous cross between giant owl and bear, an owlbear’s reputation for ferocity and aggression makes it one of the most feared predators of the wild.

The Care Owlbears have been further warped by Far Realm influences and marked with Strange, comforting Symbols in the patterns of their chest feathers. These Symbols are magical in nature and have hypnotic effects on those who look upon them, sending them to mental places of comfort they once had as children.

Habitat: Forest

Graetep

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