Medium Humanoid (Human), Any Chaotic Alignment
Armor Class 12 Hide
Hit Points 12 (2d12)
Speed 35 ft., climb 30 ft.
STR
22 (+6)
DEX
10 (+0)
CON
8 (-1)
INT
8 (-1)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws STR +9
Skills Athletics +10
Condition Immunities Exhaustion, Frightened, Grappled
Senses Blindsight Heighten Smell, Passive Perception 8
Languages Celestial Yells war cries and death threats in celestial as well as in prayer , Common Will only speak common to those it respects
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Blessed Resurrection (5 charges). Followers of Bathaba are gifted by their God to continue the fight even after they die upon reaching 0hp roll a d12 and they are alive again with that amount of health if the damage they take exceeds 30 they must first make a religion check DC 12 before using this ability.

Glory to the End. When at 1 hp every hit is a critical hit. 

Actions

Prayerful Meditation. The Zealot kneels and is immune to all non magical damage and resistant to all magic. After one round they awaken with 3d4 temporary hit points that disappear after 2 rounds if they are not removed by damage.

Pummel. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 3 (3d12 + 4) [bludgeoning] damage. (Magical for intent of overcoming resistances)

Description

Men born of fury and blood lust that follow the God Bathaba they wear only the skins of beasts they have slain as trophies and wield only their bare hands. Their ideology states that true power comes only from raw strength and no tool. And Strength is the ability to end others not to preserve themselves. Often when a enemy shows true power and has no reliance on any source other than themselves or the brethren the Zealots will spare them in respect.

Monster Tags: Human

Habitat: HillMountain

The_Archsage_Gander_Gongowogoll

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