Medium Humanoid (Goblinoid), Chaotic Evil
Armor Class 13 (leather armor)
Hit Points 20 (4d8 + 4)
Speed 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws DEX +4
Skills Stealth +4
Damage Resistances Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Goblin
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Long-Limbed. When the bugbear bandits make a melee attack on their turn, their reach for it is 5 feet greater than normal.

Surprise Attack. If the bugbear bandits surprise a creature and hit it with an attack on their first turn in combat, the attack deals an extra 2d6 damage to it. They can use this trait only once per combat. This stacks with the sneak attack damage from rogue.

Sneak Attack. Once per turn, the bugbear bandits can deal an extra 1d6 damage to one creature they hit with an attack if they have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

 

Actions

Shortsword. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Light Crossbow. Ranged Weapon Attack: +4 to hit, range 80 ft./320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Description

Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry. Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation's vessels.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

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