Medium Undead, Chaotic Evil
Armor Class 19 Natural
Hit Points 650 (23d10 + 300)
Speed 0 ft., Fly 60 ft.
STR
10 (+0)
DEX
16 (+3)
CON
24 (+7)
INT
17 (+3)
WIS
18 (+4)
CHA
26 (+8)
Saving Throws DEX +11, CON +15, WIS +12, CHA +16
Damage Resistances Acid, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Necrotic, Poison
Senses Darkvision 60 ft., Passive Perception 14
Languages Common, Elvish
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Detect Life. The banshee can magically sense the presence of creatures up to 5 miles away that aren’t undead or constructs. She knows the general direction they’re in but not their exact locations.

Incorporeal Movement. The banshee can move through other creatures and objects as if they were difficult terrain. She takes 5 (1d10) force damage if she ends her turn inside an object.

Wailing Wind. Callista's presence is signaled by a haunting wind. All creatures within 5 miles can hear her mournful cries, making Wisdom saving throws or suffering disadvantage on attack rolls, ability checks, and saving throws due to despair for 1 hour.

Legendary Resistance (3/Day). If Callista fails a saving throw, she can choose to succeed instead.

 

Actions

**Multiattack.** Callista makes three attacks: one with her Withering Touch and two with her Wind Scythe.

**Withering Touch.** Melee Spell Attack: +14 to hit, reach 5 ft., one target. *Hit:* 22 (4d10) necrotic damage.

**Wind Scythe.** Ranged Spell Attack: +14 to hit, range 120 ft., one target. *Hit:* 15 (3d8) slashing damage plus 9 (2d8) cold damage.

**Eternal Despair (Recharge 5-6).** Callista emits a devastating wail. All creatures within 300 feet that can hear her must make a DC 23 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if Callista is within line of sight, ending the effect on itself on a success.

Legendary Actions

Legendary Actions

Callista can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Callista regains spent legendary actions at the start of her turn.

Move. Callista moves up to her speed without provoking opportunity attacks.

Withering Touch (Costs 2 Actions). Callista makes a Withering Touch attack. Summon

Wind Spirits (Costs 3 Actions). Callista summons 1d4+1 wind spirits (use air elemental stats) to aid her. Summoned spirits disappear after 1 hour or when reduced to 0 hit points.

Banish to the Void (Costs 3 Actions): Callista targets one creature she can see within 120 feet of her. The target must make a DC 23 Charisma saving throw. On a failed save, the target is banished to an alternate universe for 1 minute, as if affected by the banishment spell. While banished, the target is incapacitated and has no awareness of its surroundings. At the end of each of its turns, the banished target can repeat the saving throw, ending the effect on itself on a success.

 

Description

The woeful banshee is a spiteful creature formed from the spirit of a female elf. Its face is wreathed in a wild tangle of hair, its body clad in wispy rags that flutter and stream around it.

Lair and Lair Actions

 

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Filodoug

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