Medium Fiend (Demon), Chaotic Evil
Armor Class 14
Hit Points 38 (7d8 + 7)
Speed 30 ft.
STR
14 (+2)
DEX
18 (+4)
CON
13 (+1)
INT
12 (+1)
WIS
11 (+0)
CHA
11 (+0)
Saving Throws DEX +6
Skills Perception +2, Stealth +6
Damage Resistances Cold, Fire, Lightning
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages Abyssal, Telepathy 60 ft.
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Grasping Toes. The arrow demon has advantage on saving throws against the prone condition.

Abyssal Archer. The arrow demon's ranged weapon attacks are magical and deal an extra 5 (2d4) force damage (included in the attack).

Actions

Multiattack. The arrow demon makes two longbow attacks.

Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one creature. Hit: 8 (1d8 + 4) piercing damage and 5 (2d4) force damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.

Bonus Actions

Archer’s Eye (3/Day). Immediately after making an attack roll or a damage roll with a ranged weapon, the arrow demon can roll a d10 and add the number rolled to the total.

Teleport (Recharge 6). The arrow demon teleports to an unoccupied space it can see within 60 ft.

Description

Arrow demons are one of the most common combatants in the Blood War. They are hairless muscular humanoids with four arms and multiply-jointed toes with claws that anchor them to the ground. 

Variant: Demon Summoning

Some arrow demons have an action that allows them to summon other demons:

Habitat: ForestGrasslandHillSwampUnderdark

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