Gargantuan Swarm of Huge dragons, Lawful Evil
Armor Class 999999 God Skin
Hit Points 999 (500d20)
Speed 500 ft., u cant touch this
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Saving Throws STR +19, DEX +19, CON +19, INT +19, WIS +19, CHA +19
Damage Immunities All damage from spells, Acid, Bludgeoning, Fire; Bludgeoning, Piercing, and Slashing from Metal Weapons
Senses Truesight Its everything at once lol, Passive Perception 100
Languages All languages
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Achilles. Invincible unless struck with a Nat 20 [Roll D20] while guard is down

Spellcasting. Arganon III is a ∞-level spellcaster. Its spellcasting ability is 300-fold (spell save DC 15, +5 to hit with spell attacks). Arganon III has following Level 30 spells prepared:
Cantrips (at will): Invisible Scythe, Reaping Claws
1st level (N/A slots): Reality Bending, Dragon Aura

Actions

Breaking Crusher Fist. Melee Fist Attack: Breaks guard instantly [+3 to Attack Roll [1d6] to deal Aftershock]

Dragon Tail Death Whip. Melee Weapon Attack: +12 to hit, reach 30 ft., 3 target. Hit: 18 (3d6 +10) Bludgeoning damage. 

Black Spiral Freezing Shockwave. Ranged Weapon Attack: +13 to hit, range 4/50 ft., # target. Hit: 20 (5d10 +1) Thunder/Freezing/Necrotic damage.

Bonus Actions

Foresight activates = +1 Bonus action every turn.

Reactions

Foresight. Roll 1d6 [4-6 or higher to have any effect]

Roll 1-3: No effect, continue turn

Roll 4: Roll 1d10 [4 or higher to have any effect] 4-10 = dodge next 4 attacks

Roll 5: Roll 2d6 [6 or higher to have any effect] 6-12 = dodge next 12 attacks

Roll 6: Dodge next 15 attacks. Roll 1d6 [any number] to Counter DMG (1 = 1 DMG, etc.)

Legendary Actions

This attack cannot be dodged unless [Roll 1d20] 17 or higher is rolled

Blast Jet Turbine Burn Shot (Costs 1 Actions). Any attack landed is sent back at the opponent [Roll 1d10] times the number rolled

Mythic Actions

Cannot be dodged unless [Roll 2d20] 20-25 Rolled

Death Soul Cannon: Dimension Shift Shot (Costs 2 Actions). Use only when Foresight  is active, attack any one entity (No range) and deal [Roll 5d20] #/5 DMG, cancels foresight.

 

Description

Not meant to be beaten, but if you do you get something good.

Did you prepare for this fight?

Lair and Lair Actions

Massive City

Lair Actions

On initiative count N/A (losing initiative ties), Arganon III takes a lair action to cause one of the following effects; Arganon III can’t use the same effect two rounds in a row:

  • Terrain Shift A: Shift Massive City Terrain to version B
  • Terrain Shift B: Shift Massive City Terrain to version A
  • Burning Grounds: 1 turn to reach any place at least 10 ft. off the ground, anything still on the ground loses 10 hp, ignores protection/resistance/immunity
  • Gravity Rotation: [Roll 1d4] Shift gravity to one of four points, Changing Terrain (Terrain Shift has no effect while Gravity is Shifted)

Regional Effects

The region containing Arganon III’s lair is [Fractured on an Atomic Level], which creates one or more of the following effects:

  • Dimensional Walls: Unbreakable, impassible walls, appear for 2 turns and cannot be avoided or escaped (Arganon III can freely move through Dimensional Walls)
  • Atomic Explosions: Randomly Exploding Areas (2 ft.), can be avoided if [Roll 1d6] 5-6 rolled, does not affect Arganon III

If Arganon III dies, these effects fade over the course of 1d20 +1 days.

Habitat: Mountain

Frog_69420

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