Achilles. Invincible unless struck with a Nat 20 [Roll D20] while guard is down
Spellcasting. Arganon III is a ∞-level spellcaster. Its spellcasting ability is 300-fold (spell save DC 15, +5 to hit with spell attacks). Arganon III has following Level 30 spells prepared:
Cantrips (at will): Invisible Scythe, Reaping Claws
1st level (N/A slots): Reality Bending, Dragon Aura
Breaking Crusher Fist. Melee Fist Attack: Breaks guard instantly [+3 to Attack Roll [1d6] to deal Aftershock]
Dragon Tail Death Whip. Melee Weapon Attack: +12 to hit, reach 30 ft., 3 target. Hit: 18 (3d6 +10) Bludgeoning damage.
Black Spiral Freezing Shockwave. Ranged Weapon Attack: +13 to hit, range 4/50 ft., # target. Hit: 20 (5d10 +1) Thunder/Freezing/Necrotic damage.
Foresight activates = +1 Bonus action every turn.
Foresight. Roll 1d6 [4-6 or higher to have any effect]
Roll 1-3: No effect, continue turn
Roll 4: Roll 1d10 [4 or higher to have any effect] 4-10 = dodge next 4 attacks
Roll 5: Roll 2d6 [6 or higher to have any effect] 6-12 = dodge next 12 attacks
Roll 6: Dodge next 15 attacks. Roll 1d6 [any number] to Counter DMG (1 = 1 DMG, etc.)
This attack cannot be dodged unless [Roll 1d20] 17 or higher is rolled
Blast Jet Turbine Burn Shot (Costs 1 Actions). Any attack landed is sent back at the opponent [Roll 1d10] times the number rolled
Cannot be dodged unless [Roll 2d20] 20-25 Rolled
Death Soul Cannon: Dimension Shift Shot (Costs 2 Actions). Use only when Foresight is active, attack any one entity (No range) and deal [Roll 5d20] #/5 DMG, cancels foresight.
Description
Not meant to be beaten, but if you do you get something good.
Did you prepare for this fight?
Lair and Lair Actions
Massive City
Lair Actions
On initiative count N/A (losing initiative ties), Arganon III takes a lair action to cause one of the following effects; Arganon III can’t use the same effect two rounds in a row:
- Terrain Shift A: Shift Massive City Terrain to version B
- Terrain Shift B: Shift Massive City Terrain to version A
- Burning Grounds: 1 turn to reach any place at least 10 ft. off the ground, anything still on the ground loses 10 hp, ignores protection/resistance/immunity
- Gravity Rotation: [Roll 1d4] Shift gravity to one of four points, Changing Terrain (Terrain Shift has no effect while Gravity is Shifted)
Regional Effects
The region containing Arganon III’s lair is [Fractured on an Atomic Level], which creates one or more of the following effects:
- Dimensional Walls: Unbreakable, impassible walls, appear for 2 turns and cannot be avoided or escaped (Arganon III can freely move through Dimensional Walls)
- Atomic Explosions: Randomly Exploding Areas (2 ft.), can be avoided if [Roll 1d6] 5-6 rolled, does not affect Arganon III
If Arganon III dies, these effects fade over the course of 1d20 +1 days.
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