Amphibious. The bullywug can breathe air and water.
Swamp Camouflage. The bullywug has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.
Speak with Frogs and Toads. The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug.
Standing Leap. The bullywug’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Multiattack. The bullywug makes two attacks: one with its battleaxe and one with its tongue.
Battleaxe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) slashing damage.
Tongue. Ranged Weapon Attack: +4 to hit, range 15 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 12), pulled up to 15 feet toward the bullywug, and restrained until the grapple ends. If the target is grappled, the bullywug may make one bite attack against it as a bonus action. The bullywug can grapple one target at a time with its tongue.
Stoke Fear (1/day). Each creature of the bullywug’s choice that is within 30 feet of it, can hear it, and not already affected by Stoke Fear gain advantage on all melee attack rolls until the start of the bullywug king/queen’s next turn, but attack rolls against an affected creature have advantage until the start of its next turn.
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