Corrupted Nature. The dragon does not need food, water, sleep, or air.
Legendary Resistance. (3/Day) If the dragon fails a saving throw, it can choose to succeed instead.
Adhesive. Any attack against the dragon using an unarmed strike becomes stuck to the dragon's skin (escape DC 15 Str.). Any creature adhered to the dragon is also grappled by it.
Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
Bite. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 14 (4d6) fire damage.
Claw. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 10 (3d6) necrotic damage. Target must make a DC 18 Constitution saving throw. On a failed save, take 11 (3d6+1) additional necrotic damage.
Chaos Surge Breath. The dragon exhales chaos energy in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) psychic damage on a failed save, or half as much damage on a successful one.
Terrifying Leer. The dragon targets one creature it can see, forcing it to make a DC 23 Constitution saving throw. On a failed save, the creature is frightened for 1 minute.
The dragon can use its claw or Terrifying Leer attacks.
Opportunity Attack. If a creature moves away from the dragon, it can use its claw attack.
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Description
Its massive body is covered in decaying scales, with pieces of rotting flesh hanging off its frame. Its wings stretch out impossibly wide, tattered and torn, giving the creature a monstrous presence that strikes fear into the hearts of all who witness it.
But what truly sets this undead dragon apart is the group of humans fused to its body. Their bodies are twisted and melded into the dragon's form, their faces contorted into expressions of pain and suffering. Some are still alive, their screams echoing out as they are trapped within the dragon's monstrous body, while others are long dead, their vacant eyes staring out from the decaying flesh.
Together, the undead dragon and its human companions form a grotesque and overwhelming force to be reckoned with. The fusion of dragon and human creates a twisted and macabre sight that is both terrifying and haunting, a reminder of the horrors that can arise when the boundaries between life and death are blurred.
This creature was twisted by the Chaos Surge, and let us all hope that this is the only one.
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