Medium Plant, Neutral Evil
Armor Class 12
Hit Points 28 (4d8 + 10)
Speed 35 ft., A Clicker's speed is more like 25 until they hear an enemy
STR
15 (+2)
DEX
13 (+1)
CON
10 (+0)
INT
7 (-2)
WIS
10 (+0)
CHA
6 (-2)
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Blindsight Clickers have extremely sensitive hearing. You can only avoid detection by using stealth., Passive Perception 10
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

multiattack the clicker makes two claw attacks.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 2) slashing damage.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) piercing damage. If the target is hit, they must make a DC 15 constitution saving throw on success they can wait 1 hour before making the throw again, on failure they have one minute (or one round in combat). Upon three failures the creature turns into a runner.

Grapple. melee weapon attack:  +4 to hit, reach 5 ft, one target. Hit: 6 (1d8+2) piercing damage. If the target is hit the clicker has advantage on attack rolls against them (and is incapable of attacks against anything else) until the target dies or succeeds in a DC 15 strength saving throw. 

Description

Runners are those most recently infected, and thus the most common, though arguably weakest infected. they make horrible screaming sounds and look like ordinary humans with bits of fungal growth in various places.

Habitat: SwampUnderdarkUrban

lueranfie_meliamne

Comments

  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes