Large Fey (Archfey), Chaotic Neutral
Armor Class 15 (Leather Armor)
Hit Points 200 (5d8)
Speed 40 ft.
STR
22 (+6)
DEX
15 (+2)
CON
10 (+0)
INT
16 (+3)
WIS
20 (+5)
CHA
22 (+6)
Saving Throws STR +13, CHA +13
Skills Athletics +12, Investigation +12, Perception +12, Stealth +13
Damage Resistances All
Damage Immunities Necrotic
Condition Immunities Charmed, Frightened
Senses Blindsight 60 ft., Darkvision 200 ft., Passive Perception 20
Languages Common, Elvish, Sylvan, Undercommon
Challenge 21 (33,000 XP)
Proficiency Bonus +7
Traits

Innate Spellcasting. Madre delle tenebre’s innate spellcasting ability is Charisma (spell save DC 22). Madre delle tenebre can innately cast the following spells, requiring no material components:

At will: toll the dead, darkness, shadow bladesilence, cause fear

3/day each: [Tooltip Not Found], inflict woundsray of enfeeblementlife transferenceblightshadow of moildanse macabrenegative energy flood.

Magic Resistance. Madre delle tenebre has advantage on saving throws against spells and other magical effects.

Disappearance. When in dim light or darkness, Madre delle tenebre can teleport within the vicinity or to the edge where the darkness or light begins.

Powerful Strength. When pushing, pulling, or lifting, Madre delle tenebre is considered one size larger and can carry up to 500 lbs. 

Actions

Multiattack. Madre delle tenebre can make two Claw attacks or launch three Scales of a Moth.

Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) slashing damage.

Torn AsunderMelee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) slashing damage.

Scales of a Moth. Ranged Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) piercing damage and an additional 6 (1d12) necrotic damage.

Fey Charm. Madre delle tenebre targets one humanoid or beast that she can see within 30 feet of her. If the target can see Madre delle tenebre, it must succeed on a DC 22 Wisdom saving throw or be magically charmed. The charmed creature regards Madre delle tenebre as a trusted friend to be heeded and protected. Although the target isn’t under Madre delle tenebre’s control, it takes Madre delle tenebre’s requests or actions in the most favorable way it can.

Each time Madre delle tenebre or her allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the dryad dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target’s saving throw is successful, the target is immune to Madre delle tenebre’s Fey Charm for the next 24 hours.

Madre delle tenebre can have no more than one humanoid and up to three beasts charmed at a time.

Bonus Actions

Turmoil. Madre delle tenebre summons three Shadows. They follow her commands and consider her friendly. They are hostile to everyone else, including allies. Madre delle tenebre can choose to dismiss them at any time but she can have no more than three at a time. 

Reactions

Dark Defense. When a hit lands on Madre delle tenebre, she gains a +4 to her AC.

WendigoOfLore

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