Medium Or Small Construct, Neutral
Armor Class 17 natural armor
Hit Points 67 (10d12 + 2)
Speed 30 ft.
STR
13 (+1)
DEX
15 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
12 (+1)
Damage Resistances Cold
Senses Passive Perception 13
Languages Ignan
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Candle: The candle golem sheds bright light fo 15' and dim light for an additional 15'

this flame can not be extinguished by normal means, requiring magic like prestidigitation or control flame.

 

Actions

Multi attack: The Candle Golem makes 2 Candle slam attacks.

Candle Slam: The Candle Golem swings it's flaming hands for an attack (+2 to hit 3d8 bludgeoning and 4d6 fire damage.)

Wax fling: The Candle Golem flings some of the melted wax as a ranged attack with +3 to hit (30' range) (3d4 fire damage per turn until wiped of with DC 15 strength check as the wax sticks to the target's body.)

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A Golem made out of wax in a vaguely humanoid shape.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Snake_Man13

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