Armor Class
13
Natural armor
Hit Points
9
(2d6 + 2)
Speed
30 ft.
STR
6
(-2)
DEX
15
(+2)
CON
12
(+1)
INT
2
(-4)
WIS
10
(+0)
CHA
5
(-3)
Skills
Stealth +4
Damage Vulnerabilities
Fire, Radiant
Damage Resistances
Necrotic
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft, Passive Perception 10
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Soul absorb. If the Bark beast kills a creature it eats their soul, healing the Bark beast (1d6) and prevents the creature from coming back to life while the Bark beast is still alive.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 4 (1d4 + 2) piercing damage.
Description
A forest spirit, dead and resurrected by the black mist of the shadow isles. Although the spirit might have been good in life it has been corrupted and now seeks out living creatures in an attempt to snuff them out.
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