Unarmored Defense. While Brambles is wearing no armor and wielding no shield, his AC includes his Wisdom modifier.
One with the Blade. Brambles' attacks count as magical for the purpose of overcoming resistance and immunity.
Evasion. When Brambles is subjected to an effect that allows him to make a DEX saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails.
Agile Parry. If Brambles makes an unarmed strike while holding a weapon, he gains a +2 bonus to AC until the start of his next turn.
Multiattack. Brambles makes three attacks: one with his unarmed strike and two with either his longsword or his longbow.
Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 5) bludgeoning damage and the target must make a DC 14 Constitution saving throw or become stunned until the end of Brambles next turn.
Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (1d12 + 8) slashing damage.
Longbow. Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit: 13 (1d8 + 8) piercing damage.
Rabbit Hop (Recharge 4-6). As a bonus action, Brambles can jump 15 ft. without provoking opportunity attacks. He can only use this trait if his speed is greater than 0.
Deflect Missiles. Brambles can use his reaction to deflect or catch the missile when he is hit by a ranged weapon attack. When he does so, the damage he takes from the attack is reduced by 1d10 +12.
Lucky Footwork. When Brambles fails a DEX saving throw, he can use his reaction to roll a d4 and add it to the save. He can’t use this reaction if he's prone or his speed is 0.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
12/19/2023 12:16:55 AM
|
5
|
1
|
--
|
Coming Soon
|
|
|
3/12/2024 8:22:39 PM
|
7
|
1
|
--
|
Coming Soon
|
Comments