Medium Undead, Chaotic Evil
Armor Class 12 Natural Armor
Hit Points 27 (5d8 + 3)
Speed
STR
12 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
8 (-1)
WIS
10 (+0)
CHA
15 (+2)
Skills Deception +4, Stealth +4
Damage Resistances Necrotic
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Common
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Gift of Malevolence. As a bonus action, the Cursed Gift Giver can target one creature it can see within 30 feet. The target must succeed on a DC 12 Wisdom saving throw or suffer disadvantage on Charisma-based ability checks for 1 minute.

Enchanted Gifts.The Cursed Gift Giver can conjure a magical gift box as an action. The gift explodes upon opening, and each creature within 5 feet must make a DC 12 Dexterity saving throw, taking 2d6 necrotic damage on a failed save, or half as much on a successful one.

Actions

Jingle Strike. Melee Weapon Attack, +3 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) bludgeoning damage, and the target must succeed on a DC 11 Wisdom saving throw or become frightened until the end of its next turn.

Reactions

Jingle Dodge. When a creature makes a melee attack against the Cursed Gift Giver and misses, the creature must succeed on a DC 12 Wisdom saving throw or be frightened until the end of its next turn.

Malevolent Chuckle. The Cursed Gift Giver makes a Deception check. Any frightened creature that can hear th must make a DC 12 Wisdom saving throw or take 1d4 psychic damage.

Description

santa-themed enemy.

Monster Tags: undead

Habitat: Arctic

TravisMcMelon

Comments

Posts Quoted:
Reply
Clear All Quotes