Gift of Malevolence. As a bonus action, the Cursed Gift Giver can target one creature it can see within 30 feet. The target must succeed on a DC 12 Wisdom saving throw or suffer disadvantage on Charisma-based ability checks for 1 minute.
Enchanted Gifts.The Cursed Gift Giver can conjure a magical gift box as an action. The gift explodes upon opening, and each creature within 5 feet must make a DC 12 Dexterity saving throw, taking 2d6 necrotic damage on a failed save, or half as much on a successful one.
Jingle Strike. Melee Weapon Attack, +3 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) bludgeoning damage, and the target must succeed on a DC 11 Wisdom saving throw or become frightened until the end of its next turn.
Jingle Dodge. When a creature makes a melee attack against the Cursed Gift Giver and misses, the creature must succeed on a DC 12 Wisdom saving throw or be frightened until the end of its next turn.
Malevolent Chuckle. The Cursed Gift Giver makes a Deception check. Any frightened creature that can hear th must make a DC 12 Wisdom saving throw or take 1d4 psychic damage.
Description
santa-themed enemy.
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