Medium Beast, Neutral
Armor Class 18 Splint
Hit Points 88 (15d8)
Speed 30 ft., Burrow 15 ft.
STR
18 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
2 (-4)
WIS
12 (+1)
CHA
5 (-3)
Saving Throws STR +9
Skills Athletics +9, Perception +6
Senses Darkvision 30 ft., Tremorsense 60 ft., Passive Perception 22
Languages --
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Keen Smell. The badger has advantage on Wisdom (Perception) checks that rely on smell.

Bonus Proficiencies. 1st-level Warrior feature

The sidekick gains proficiency in one saving throw of your choice: Strength, Dexterity, or Constitution.

In addition, the sidekick gains proficiency in two skills of your choice from the following list: Acrobatics, Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival.

The sidekick gains proficiency with all armor, and if it is a humanoid or has a simple or martial weapon in its stat block, it gains proficiency with shields and all simple and martial weapons.

Martial Role. 1st-level Warrior feature

Each warrior focuses on offense or defense in their training. Choose one of the following options:

Attacker. The sidekick gains a +2 bonus to all attack rolls.

Defender. The sidekick can use its reaction to impose disadvantage on the attack roll of a creature within 5 feet of it whose target isn’t the sidekick, provided the sidekick can see the attacker.

 Improved Critical. 3rd-level Warrior feature

The sidekick’s attack rolls score a critical hit on a roll of 19 or 20 on the d20.

Ability Score Improvement. 4th-level Warrior feature

At 4th level and again at 8th, 12th, 14th, 16th, and 19th level, the sidekick increases one ability score of your choice by 2, or the sidekick increases two ability scores of your choice by 1. The sidekick can’t increase an ability score above 20 using this feature.

Extra Attack. 6th-level Warrior feature

The sidekick can attack twice, instead of once, whenever it takes the Attack action on its turn.

The number of attacks increases to three when the sidekick reaches 15th level.

If the sidekick has the Multiattack action, it can use Extra Attack or Multiattack on a turn, not both.

Battle Readiness. 7th-level Warrior feature

The sidekick has advantage on initiative rolls.

Improved Defense. 10th-level Warrior feature

The sidekick’s Armor Class increases by 1.

Indomitable. 11th-level Warrior feature

The sidekick can reroll a saving throw that it fails, but it must use the new roll. When it uses this feature, it can’t use the feature again until it finishes a long rest.

The sidekick can use this feature twice between long rests starting at 18th level.

Actions

Multiattack. The badger makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

Bonus Actions

Second Wind. 2nd-level Warrior feature

The sidekick can use a bonus action on its turn to regain hit points equal to 1d10 + its level in this class. Once it uses this feature, it must finish a short or long rest before it can use it again.

The sidekick can use this feature twice between rests starting at 20th level.

Description

This Giant Badger burrowed into Zorzula's Rest through the pantry one day and had become the enclave’s “best girl.” When a party raided the enclave, a barbarian found her with a dirty rope holding a crude name tag around the giant badger’s neck; the name tag said “Bessie” in goblin: and adopted her. After countless hours training "Bessie" has bulked up and become a fierce warrior pet companion. When not in combat she’s friendly and loves belly rubs.

Monster Tags: Misc Creature

Habitat: Forest

Austinsea9

Comments

Posts Quoted:
Reply
Clear All Quotes