Connective regeneration: During a short rest, the dragon can use its owner's hit die to heal any hit points it loses
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Breath Weapons (Recharge 3 per short rest): The dragon uses one of the following breath weapons.
A Dragon's Cunning (Recharge [Proficiency Bonus] per short rest): The dragon can use a bonus action to Disengage, Dash, or Hide
Opportunity Attack. The Dragon is able to make a claw attack when an enemy exits melee range
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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3/12/2024 10:03:49 PM
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3
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1
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Coming Soon
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