Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.
Immutable Form. The clockwork insects are immune to any spell or effect that would alter their form.
Bite. Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer. If the target is a creature, it must succeed on a DC 11 Constitution saving throw or be poisoned until the end of its next turn. If the saving throw fails by 5 or more, the target is paralyzed for 1 minute and may retake the save at the end of each of your turns.
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