Medium Swarm of Medium beasts, Chaotic Evil
Armor Class 12 (natural armor)
Hit Points 39 (9d8)
Speed 20 ft., Fly 30 ft.
STR
3 (-4)
DEX
12 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
8 (-1)
CHA
1 (-5)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Psychic
Senses Blindsight 10 ft., Passive Perception 8
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.

Immutable Form. The clockwork insects are immune to any spell or effect that would alter their form.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer. If the target is a creature, it must succeed on a DC 11 Constitution saving throw or be poisoned until the end of its next turn. If the saving throw fails by 5 or more, the target is paralyzed for 1 minute and may retake the save at the end of each of your turns.

 

Monster Tags: Misc Creature

Habitat: DesertForestGrasslandHillSwampUnderdarkUrban

Azza5611

Comments

Posts Quoted:
Reply
Clear All Quotes