Lawful hatred. if attacking a creature with lawful alignment, then you it has advantage against the creature
Unusual Nature. The animated hand doesn’t require air, food, water, or sleep
Power punch. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 8(1d6 + 2) bludgeoning damage
Finger gun. RangedWeapon Attack: +9 to hit, range 4/20 ft., 1 target. Hit: 3 (2d6 + 1) necrotic damage.
Grapple. If the target is at least 3ft away, then roll 1d20. If hit then the target is now grappled.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The creation a necromancer that enjoys holding items
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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