Echolocation. The Bat of Mass Destruction can't use its Blindsight while Deafened.
Keen Hearing. The Bat of Mass Destruction has advantage on Wisdom Perception checks that rely on hearing.
Harmful Multiply. The Bat of Mass Destruction makes a copy of itself every time it survives a hit from any creature, the Bat of Mass Destruction copies have the same stats as the original but their Average Hit Points are 20, copies can also do anything the original can including Harmful Multiply.
Multi Attack, Claw. Melee Weapon Attack: +2 to hit, reach 5ft., 1 target. Hit: 1d6+2 [slashing] damage.
Flying Claw Grab. Melee Weapon Attack: +2 to hit, reach 5ft., 1 target. Hit: 1d6 [Piercing] damage, once hit with this attack the opponent must make a STR saving throw of DC 14 or continue to be held by the creature, while the creature is in the air it can only be hit by Ranged Attacks, and while holding something the creatures flight is halved.
Intimidation. Ranged Weapon Attack: range 15/35ft., multiple targets. Hit: doesn't deal damage, the creature/ creatures hit with this attack must make a CHA saving throw DC 15, if the creature fails the save they can no longer fight and will actively try to get away from the user until they succeed the save.
Opportunity Attack. You can make an opportunity attack when a hostile creature that you can see moves out of your reach. To make the opportunity attack, you use your reaction to make one melee attack against the provoking creature. The attack occurs right before the creature leaves your reach.
Description
The Bat of Mass Destruction is very aggressive and will attack anything it sees including its copies, the Bat of Mass Destruction may decide to work with its copies rather than kill them but will often use them as a food source if needed.
The Bat of Mass Destruction doesn't have a natural enemy so it doesn't know what real fear is, and will even fight things 4x its own size overwhelming them with its mass of numbers.
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