Armor Class
13
Natural Armor
Hit Points
17
(2d12 + 4)
Speed
STR
14
(+2)
DEX
10
(+0)
CON
10
(+0)
INT
5
(-3)
WIS
2
(-4)
CHA
5
(-3)
Damage Vulnerabilities
Acid, Lightning
Damage Immunities
Necrotic, Poison, Psychic
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Passive Perception 7
Languages
Any
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Pack Tactics. When the Clockwork Soldier is within 10 feet of another Clockwork Soldier, they have advantage on attack rolls.
Actions
Longsword. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit 6 (1d8+2) Slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Comments