Large Plant, Unaligned
Armor Class 15 (Natural Armour)
Hit Points 113 (10d20 + 3)
Speed
STR
17 (+3)
DEX
11 (+0)
CON
17 (+3)
INT
7 (-2)
WIS
8 (-1)
CHA
1 (-5)
Saving Throws STR +7, CON +7
Skills Stealth +5
Damage Vulnerabilities Fire
Damage Resistances Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight 60ft (blind beyond this radius), Tremorsense 120ft, Passive Perception 14
Languages Teran
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

 

False Appearance. While the awakened pine tree remains motionless, it is indistinguishable from a regular pine tree.

Photosynthesis. At the start of each of the awakened pine tree's turns, if it is in dim or bright light, it regains 2d12 + 5 Hit Points

Actions

Multiattack. The awakened pine tree makes two Slam attacks or two Needle Shot attacks.

Slam. Melee Weapon Attack: +5 to hit, reach 10 ft, one target. Hit: 32 (6d10 + 5) bludgeoning damage. The target must succeed on a DC 16 Strength saving throw or be pushed back 10ft. If the target fails by 5 or more, they are also knocked prone.

Needle Shot. Ranged Weapon Attack:  +5 to hit, range 60/120 ft, one target. Hit: 42 (6d12 + 3) piercing damage.

Root Entangle (Recharge 5-6): The awakened pine tree targets up to 3 creatures it can see within 60ft of it. They must make a DC 17 Strength saving throw or be grappled (escape DC 17).

Description

Awakened pine trees are common to see in forests near treants and other awakened trees.

Previous Versions

Name Date Modified Views Adds Version Actions
3/13/2024 5:35:58 PM
3
0
5
Coming Soon

Habitat: Forest

NAW24

Comments

Posts Quoted:
Reply
Clear All Quotes