Limitless Lunar Sea. Crimson Moon extends her innate plane, forcing any foes within 60 feet of her to enter a rugged moonscape. Her attacks will never miss, and any health she was missing goes away, restoring her to her full hp. Additionally, she can now use the options in the "Mythic Actions" section for 1 hour.
Innate Spellcasting. Crimson Moon's spellcasting ability is Intelligence (spell save DC 26, +18 to hit with spell attacks). She can innately cast the following spells, requiring no material components:
At will: counterspell, detect magic, detect thoughts, dispel magic, eyebite, fireball, lightning bolt, shield, true seeing
3/day each: chain lightning, create undead, dream, hold monster, mass suggestion, scrying
1/day each: foresight, gate, power word kill, teleport
Legendary Resistance (3/Day). If Crimson Moon fails a saving throw, she can choose to succeed instead.
Connected to the Heavens. Crimson Moon has advantage on saving throws against spells and other magical effects.
Mistress of Magic. Crimson Moon has advantage on Constitution saving throws to maintain concentration.
Multiattack. Crimson Moon makes four attacks with Bound Comet.
Bound Comet. Ranged Spell Attack: +18 to hit, range 120 ft., one target. Hit: 15 (1d10 + 10) force damage.
Lunar Strike. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 37 (5d12 + 5) force damage.
Change Shape. Crimson Moon can magically polymorph into a humanoid, beast, or giant that has a challenge rating no higher than her own, or back into her true form. She reverts to her true form if she dies. Any equipment she is wearing or carrying is absorbed by the form.
In a new form, Crimson Moon retains her alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, and Intelligence, Wisdom, and Charisma scores, as well as this action. Her statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.
Crimson Moon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Crimson Moon regains spent legendary actions at the start of her turn.
Attack. Crimson Moon makes two attacks with her Arcane Blast or one attack with her magic staff.
Traversal of the Lunar Sea (Costs 2 Actions). Crimson Moon is able to teleport to an unoccupied space within 80 feet of her. This teleport ignored walls and cover.
Crimson Blood Subsume (Costs 3 Actions). Crimson Moon explodes outwards in a crimson flash of magic. Each creature within 30 feet of her must succeed on a DC 26 Wisdom saving throw or take 26 (4d12) necrotic damage. Crimson Moon then heals for the total amount of necrotic damage dealt.
Lunar Shield. Crimson Moon gains a permanent shield powered by the starlight around her, granting her resistance to all damage besides radiant damage.
Multiattack. Crimson Moon makes 5 attacks with True Crimson Comet.
True Crimson Comet. Ranged Spell Attack: automatic hit, reach 1 mile., one target. Hit: 12 (1d12 + 10) force damage
Crimson Blood Moon: Converged (Only usable in Limitless Lunar Sea). Crimson Moon conjures a blood red celestial body that plummets to the ground at one point she can see within 1 mile of her. Each creature in a 120-foot-radius sphere centered on each point must make a DC 26 Dexterity saving throw, taking 61 (10d12) force damage and 61 (10d12) necrotic damage on a failed save or half as much damage on a successful one. The area of the burst then acts as an antimagic field for 1 hour. Crimson Moon and the spells she casts are unaffected by these fields.
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