Indomitable (3/Day). Ungar Noltaro can reroll a saving throw it fails. He must use the new roll.
Telokan Technology. Ungar Noltaro regains 10 hit points at the start of his turn if he has more than half his hit points.
Multiattack. Ungar Noltaro makes two Greatsword attacks.
Greatsword. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) slashing damage. On a hit, the target is moved up to 10 ft. in any direction.
Whirlwind (Recharge 5-6). Ungar Noltaro attempts to hit any number of creatures within 10 ft. of him. Make an attack roll against each creature. On a hit, targets take (2d6) slashing damage and are pushed away 10 ft. away from Ungar.
No Escape. When Ungar Noltaro hits with an opportunity attack, the target's speed is reduced to 0.
Commander's Presence. Ungar Noltaro can command his followers to rise above their station. When an ally misses an attack, Noltaro can use his reaction to allow them to reroll.
Ungar Noltaro can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Ungar Noltaro regains spent legendary actions at the start of its turn.
Reposition. Ungar Noltaro can move up to his movement speed without provoking opportunity attacks.
Command Ally. Ungar Noltaro targets one ally he can see within 30 feet of it. If the target can see or hear him, the target can make one weapon attack as a reaction and gains advantage on the attack roll.
Frighten Foe (Costs 2 Actions). Ungar Noltaro targets one creature he can see within 30 feet of it. If the target can see or hear him, the target must succeed on a DC 15 Wisdom saving throw or be frightened of Ungar Noltaro until the end of his next turn.
Remove the Constraints. When Ungar Noltaro falls below half health, he tears off the remainder of the automaton armor from his body. His AC falls to 13. His movement increases to 60 ft. He can make a third attack.
He can take the following legendary actions.
To the Death (Costs 2 Actions). Ungar takes an offensive stance until his next attack. His AC drops by 3. On the next attack if he hits, it will be a crit.
Shatter the Earth (Costs 3 Actions). Ungar uses all his might to destroy those around him. Any creatures within 5 ft. must succeed on a DC 14 Dexterity saving throw or any non-magical armor they are wearing will be destroyed.
Description
Battle Cries
| 1 | “Remember why we fight!” |
| 2 | “Victory awaits!” |
| 3 | “For Teloka!" |
| 4 | “Remember our history!" |
| 5 | “Do not pray! Your strength is enough!” |
| 6 | “I am with you!” |
| 7 | “Together we stand!” |
| 8 | “Send them to the Hollows!” |
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