Large Humanoid (Minotaur), Lawful Evil
Armor Class 20 Warp-Plate
Hit Points 184 (16d10 + 96)
Speed 35 ft.
STR
24 (+7)
DEX
20 (+5)
CON
22 (+6)
INT
20 (+5)
WIS
19 (+4)
CHA
20 (+5)
Saving Throws STR +12, CON +11, WIS +9, CHA +10
Skills Acrobatics +10, Arcana +10, Athletics +12, Intimidation +10, Nature +10, Survival +9
Damage Resistances Force, Necrotic, Psychic
Damage Immunities Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 60ft., Truesight 10ft., Passive Perception 14
Languages Abyssal, Common, Dwarvish, Infernal, Minotaur, Primordial
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Master of Ruination. Yntar has advantage on saving throws against being Exhausted, Paralyzed, Petrified, or Stunned.

Legendary Resistance (1/Day). If Yntart fails a saving throw, he can choose to succeed instead.

Spellcasting. Yntar is a 8th level spellcaster. His spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). Yntar can cast the following spells:

1st level (4 slots) Armor of Agathys, Command, Hellish Rebuke, Inflict Wounds

2nd level (3 slots) Hold Person, Spiritual Weapon, Crown of Madness Darkness

3rd level (3 slots) Bestow Curse, Counterspell, Fear, Dispel Magic

4th level (2 slots) Dominate BEast, Stoneskin. Blight, Confusion

Actions

Multiattack. Yntar makes six attacks: four with his daemonbound axes and two with his helhorns.

Daemonbound Axes. Magic Melee Weapon Attack: +15 to hit, reach 5ft., one target. Hit: 2d12+10 Slashing damage. Whenever a creature is reduced to 0 hit points by an attack made with this weapon, that creature is killed outright.

Helhorns. Melee Weapon Attack: +12 to hit, reach 5ft., one target. Hit: 4d6+7 Piercing damage.

Description

Yntar is the brutal Chaos Warlord of the Bonehorns wartribe of Chaos Warriors. Among them he is the strongest.

Monster Tags: Armorfiendhumanoidbeast companion

darthmornteth

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