The Arcane Deckhands are just as mysterious as the ship itself. They require one spell level for 5 days of operation. It they are destroyed they will return to their storage pods within the captain’s quarters. It will take them one week off time in the pods to become functional again. A magic user can expedite this process with spell slots. 1 spell level equals 1 less day of recovery time.
They can be commanded by any crew member to load, aim, or fire any of the ships weapons as a bonus action. (The person giving the commands bonus action)
Arm Blade. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 4) Slashing damage. They can make 2 attacks per action.
As a bonus action the captain can command an arcane deck hand to self destruct doing 6d6 force Damage to anything in a 10 ft radius
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
These 5 foot tall bronze metal Automotons have 2 skinny arms that have a retractable sword like blade that can be deployed by raising its hand like in assassin’s creed. It has two lmetal legs that are covered in carved bronze plates. Its head has one large Optical Apparatus with a light blue-mithral tint. While not in combat, if more than one are within 40 feet of one another, will make quiet beeping and whirring noises, as if they are talking to one another.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments