Hedgehog’s Hide. If an attacker misses bone crawler’s AC by 3 or more, with a melee attack, it rolls a dexterity saving throw DC 13, on a fail they take 1d6 piercing damage as the amalgamation of sharp bones and teeth cut and clamp on their hands. A creature that is keeping physical contact with bone crawler for longer than an attack (e.g: grappling, holding on) will automatically take 1d6 piercing damage at the start of its turn
The Ground Swallowed It Whole!. If the bone crawler burrows at least 20 feet in a line toward a creature and hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If a target is prone, the bone crawler can make one Rib Cage Maw attack against it as a bonus action.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) Slashing damage.
Rib Cage Maw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: The target is restrained inside the bone crawler’s rib cage. As an action, the restrained target can make a DC 13 Athletics check, prying the rib cage open on a success.
Natural Tunneler. Bone crawler doubles its burrowing speed.
Comments