Cursed Resilience: This pirate have advantage on saving throws against spells and other magical effects.
Multiattack: The cursed pirate crew member makes two attacks: one with their cutlass and one with their pistol.
Cutlass: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 4) [slashing] damage.
Pistol: RangedWeapon Attack: +7 to hit, range 30/90 ft., one target. Hit: 11 (2d6 + 3) [piercing] damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The cursed pirates bear the visage of sailors twisted by dark magic and the weight of their vengeful spirits. Their once-proud forms are now shrouded in tattered, seaweed-like clothing, and their skin has taken on a sickly pallor as if touched by the ocean's depths. Ghostly mists swirl around them, obscuring their features and lending an eerie, otherworldly aura to their presence. Despite their spectral appearance, their eyes burn fiercely, fueled by the desire for revenge against their former captain, Bloody Legend.
Each cursed pirate bears the mark of their curse upon them, a subtle yet unmistakable sign of their torment. Faint, ethereal chains seem to bind their limbs, a constant reminder of the weight of their sins and the curse that binds them to the mortal realm. As they move, rattling chains echo in their wake, serving as a chilling warning to all who dare to cross their path.
Though their bodies may be twisted and cursed, the cursed pirates still possess a formidable presence and a dangerous edge honed through years of piracy and battle. Their movements are swift and sure, their weapons deadly in their hands as they seek to fulfill their dark purpose and claim vengeance against the one they believe betrayed them.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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