Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 14 (4d6) cold damage.
Claw. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.
Tail. Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.
Innate Spellcasting. The dragon's spellcasting ability is Intelligence (Spell Save DC 21, +13 to hit with spell attacks). The dragon can innately cast the following spells, requiring no material components:
1/day each: Crown of Stars, Plane shift, Demiplane, Gate, Wish
Comet Breath (Recharge 5–6). The dragon creates an inter-planar rift, expelling a comet at a point within 120 ft. The comet has a 40 ft radius. Each creature in that area must make a DC 25 Dexterity saving throw, taking 70 (20d6) radiant damage and 70 (20d6) bludgeoning damage on a failed save, or half as much damage on a successful one.
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Cast a Spell (Costs 3 Actions). The dragon can cast one one of the spells granted by its innate spellcasting.
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