Large Construct, Unaligned
Armor Class 18 (natural armor)
Hit Points 124 (12d10 + 48)
Speed 30 ft., Burrow 10 ft.
STR
24 (+7)
DEX
12 (+1)
CON
18 (+4)
INT
13 (+1)
WIS
11 (+0)
CHA
1 (-5)
Skills Athletics +11
Damage Resistances Bludgeoning, Necrotic, Piercing, Slashing
Damage Immunities Poison, Psychic, Radiant
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Solar Absorption. Whenever the drone is subjected to radiant damage, it takes no damage and instead regains a number of hit points equal to the damage dealt. The drone regains one expended spell slot for every 10 minutes it spends in direct sunlight.

Magic Resistance. The drone has advantage on saving throws against spells and other magical effects.

OMATL Programming. The drone has advantage on attack rolls against Celestials.

Innate Spellcasting. The drone's spellcasting ability is Intelligence, (+5 to hit with spell attacks). It can innately cast the following spells, requiring no material components.

1st level (4 slots): Absorb Elements, Fog Cloud, Magic Missile, Shield

2nd level (3 slots): Acid Arrow, Invisibility, Scorching Ray, Shatter

Actions

Multiattack. The drone makes two Rending Fist attacks, two Grounding Harpoon attacks, or one of each. The drone can use its Nanite Cloud action in place of one attack if available.

Rending Fist. Melee Weapon Attack: +11 to hit, reach 5ft., one target. Hit: 16 (2d8+7) slashing or bludgeoning damage, plus 3 (1d6) damage of a type determined by the drone's Adaptive Weaponry trait. If the drone chooses to deal slashing damage the target's AC is reduced by 1d4 until the start of the drone's next turn.

Grounding Harpoon. Ranged Weapon Attack: +5 to hit, range 120ft, one target. Hit: 17 (3d10+1) piercing damage, and the target is grappled, and cannot move further away from the drone while grappled. When this attack hits, and at the start of each of the drone's turns, the target must succeed on a DC 17 Strength saving throw or be pulled 30 feet closer to the drone.

Nanite Cloud (Recharge 6). The drone exudes a cloud of molecular disruptor nanites in a 15-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 36 (8d8) force damage, or half as much on a successful save.

Bonus Actions

Adaptive Weaponry. The drone chooses a new damage type for its Rending Fist attack from the following list: acid, cold, fire, lightning or thunder.

Aggressive. As a bonus action, the drone can move up to its speed toward a hostile creature that it can see.

TheLordErrant

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