Amphibious. The giant can breathe air and water.
Innate Spellcasting. The giant's innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:
At will: [Tooltip Not Found]
1/day each: Control weather, [Tooltip Not Found]
Multiattack. The giant makes two Trident attacks.
Trident. Melee Weapon Attack: +11 to hit, reach 10 ft 20/60., one target. Hit: 24 (5d6 + 6) slashing damage.
Rock. Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 26 (3d12 + 6) bludgeoning damage.
Aqua Spear (Recharge 5–6). The giant hurls a magical water bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 16 Dexterity saving throw, taking 36 (8d8) lightning damage on a failed save, or half as much damage on a successful one.
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