Huge Giant (Storm Giant), Chaotic Neutral
Armor Class 16 (scale mail)
Hit Points 197 (16d12 + 80)
Speed 50 ft., swim 60 ft.
STR
25 (+7)
DEX
14 (+2)
CON
20 (+5)
INT
10 (+0)
WIS
18 (+4)
CHA
18 (+4)
Saving Throws STR +11, CON +9, WIS +8, CHA +8
Skills Arcana +8, Athletics +14, History +8, Perception +9
Damage Resistances Cold, Lightning, Thunder
Damage Immunities Fire
Senses Passive Perception 18
Languages Aquan, Common, Giant
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Amphibious. The giant can breathe air and water.

Innate Spellcasting. The giant's innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:

At will: [Tooltip Not Found]

1/day each: Control weather, [Tooltip Not Found]

Actions

Multiattack. The giant makes two Trident attacks.

Trident. Melee Weapon Attack: +11 to hit, reach 10 ft 20/60., one target. Hit: 24 (5d6 + 6) slashing damage.

Rock. Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 26 (3d12 + 6) bludgeoning damage.

Aqua Spear (Recharge 5–6). The giant hurls a magical water bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 16 Dexterity saving throw, taking 36 (8d8) lightning damage on a failed save, or half as much damage on a successful one.

Habitat: CoastalUnderwater

Tijnosaurus

Comments

Posts Quoted:
Reply
Clear All Quotes