Huge Monstrosity, Neutral Evil
Armor Class 16 plate armor
Hit Points 46 (5d12 + 3)
Speed 60 ft., Burrow 50 ft., Swim 40 ft., Fly 70 ft.
STR
20 (+5)
DEX
17 (+3)
CON
15 (+2)
INT
20 (+5)
WIS
14 (+2)
CHA
9 (-1)
Saving Throws CON +9, WIS +9
Damage Resistances All
Condition Immunities Grappled, Restrained, Unconscious
Senses Darkvision -60, Passive Perception 12
Languages Common, Draconic, Dwarvish, Giant, Sylvan, Undercommon Giant, common, undercommon, slvan,and draconic.
Challenge 21 (33,000 XP)
Proficiency Bonus +7
Traits

Partially Amphibious : Can breath air normally and underwater for three minutes. 

Sleep Ray: Puts target creature to sleep

Confuse Ray: Confuses target creature.

Actions

Greatsword. The Vix attacks with it's greatsword. + 7 to hit, reach 11 feet, deals 1d12 +5 on a hit.

Heavy crossbow: The Vix shoots his crossbow. + 6 to hit, reach 150/250, 1d12+4 on a hit.

Description

The Vix has the body of a giant dragon winged black skinned human with a bug like head with 5 eyes and 2 eye-stalks, and giant mandibles . It has two giant clawed hands and feet. They are extremely smart and go on raids. They are found in groups called Raks.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Titan

Habitat: Swamp

Generalstormchaser1

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